Study Period | 2019-2032 |
Base Year | 2023 |
Forcast Year | 2023-2032 |
CAGR | 7.63 |
Introduction: Cloud Gaming
The ‘Cloud Gaming Market’ Report published by Market Expertz gives a detailed analysis of the significant growth trends seen in the industry. The report also includes valuable information pertaining to the growth of the industry, market dynamics, profit margin, market share assessment, gross revenue, and market estimations for the business vertical for the years 2020 to 2026. The study also traces the competitive scenario in the global market to highlight the prominent players in the industry that control a sizable portion of the total market share, along with their product portfolio and prevalent expansion strategies.
In this report, the global Cloud Gaming market is valued at USD 307 million in 2019 and is expected to reach around USD 3108 million by the end of 2027, growing at a CAGR of around 60% between 2019 and 2027.
The Cloud Gaming market study investigates the business sphere and includes scrutiny of the essential aspects that are expected to influence the market outlook. The report consists of key data related to revenue generation, current market scenario, market share, product range, market size, and profit margin estimated for the forecast period.
The report acts as an exhaustive summary of the estimated growth of the market through the forecast years. The industry-wide assessment entails a study of the key market factors that could potentially impact the growth of the market and also projects the growth pattern that the market is expected to exhibit in the forecast duration. The report sheds light on the challenges and hurdles that market players will face in the Cloud Gaming market in the coming years, underlining the growth prospects prevalent in the market that are speculated to impact the industry trends.
LEADING PLAYERS
The report gives an in-depth assessment of the top companies functioning in the global sector and controlling a sizable portion of the overall market. This section also breaks down the expansion tactics adopted by these companies, along with a detailed assessment of their strategic initiatives by highlighting recent deals, mergers & acquisitions, joint ventures, collaborations, product launches, and technological upgradation. The report creates elaborate company profiles of all leading companies to provide the readers with all relevant data on the competitive landscape, enabling them to capitalize on existing and emerging growth prospects by taking well-informed decisions.
Highlights from the competitive outlook of the Cloud Gaming market:
Companies engaged in the industry:
NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
Critical parameters assessed as part of the competitive landscape in the report:
An extensive analysis of the Cloud Gaming market with regards to the product landscape and application spectrum:
offering landscape:
Infrastructure, Game Platform Services
device type landscape:
Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head Mounted Displays
Solution type landscape:
Video Streaming, File Streaming
Gamer type landscape:
Casual Gamers, Avid Gamers, Hardcore Gamers
The Global Cloud Gaming Market has been segmented into:
An overview of the information included in the report relating to the geographical indicators:
Key highlights of the Cloud Gaming market report:
Other essential aspects of the report:
TABLE OF CONTENTS: GLOBAL Cloud Gaming MARKET
Chapter 1. MARKET SYNOPSIS
1.1. Market Definition
1.2. Research Scope & Premise
1.3. Methodology
1.4. Market Estimation Technique
Chapter 2. EXECUTIVE SUMMARY
2.1. Summary Snapshot, 2016 – 2027
Chapter 3. INDICATIVE METRICS
3.1. Macro Indicators
Chapter 4. Cloud Gaming MARKET SEGMENTATION & IMPACT ANALYSIS
4.1. Cloud Gaming Segmentation Analysis
4.2. Industrial Outlook
4.3. Price Trend Analysis
4.4. Regulatory Framework
4.5. Porter’s Five Forces Analysis
4.5.1. Power Of Suppliers
4.5.2. Power Of Buyers
4.5.3. Threat Of Substitutes
4.5.4. Threat Of New Entrants
4.5.5. Competitive Rivalry
Chapter 5. Cloud Gaming MARKET BY offering SIGHTS & TRENDS
5.1. Segment 1 Dynamics & Market Share, 2019 & 2027
5.2 Infrastructure
5.2.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)
5.2.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)
5.3 Game Platform Services
5.3.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)
5.3.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)
Chapter 6. Cloud Gaming MARKET BY solution type INSIGHTS & TRENDS
6.1. Segment 2 Dynamics & Market Share, 2019 & 2027
6.2. Video Streaming
6.2.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)
6.2.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)
6.3. File Streaming
6.3.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)
6.3.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)
Chapter 7. Cloud Gaming MARKET REGIONAL OUTLOOK
7.1. Cloud Gaming Market Share By Region, 2019 & 2027
7.2. NORTH AMERICA
7.2.1. North America Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.2.2. North America Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.2.3. North America Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.2.4. North America Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.2.5. U.S.
7.2.5.1. U.S. Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.2.5.2. U.S. Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.2.5.3. U.S. Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.2.5.4. U.S. Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.2.6. CANADA
7.2.6.1. Canada Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.2.6.2. Canada Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.2.6.3. Canada Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.2.6.4. Canada Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.3. EUROPE
7.3.1. Europe Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.3.2. Europe Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.3.3. Europe Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.3.4. Europe Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.3.5. GERMANY
7.3.5.1. Germany Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.3.5.2. Germany Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.3.5.3. Germany Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.3.5.4. Germany Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.3.6. FRANCE
7.3.6.1. France Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.3.6.2. France Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.3.6.3. France Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.3.6.4. France Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.3.7. U.K.
7.3.7.1. U.K. Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.3.7.2. U.K. Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.3.7.3. U.K. Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.3.7.4. U.K. Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.4. ASIA-PACIFIC
7.4.1. Asia Pacific Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.4.2. Asia Pacific Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.4.3. Asia Pacific Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.4.4. Asia Pacific Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.4.5. CHINA
7.4.5.1. China Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.4.5.2. China Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.4.5.3. China Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.4.5.4. China Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.4.6. INDIA
7.4.6.1. India Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.4.6.2. India Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.4.6.3. India Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.4.6.4. India Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.4.7. JAPAN
7.4.7.1. Japan Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.4.7.2. Japan Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.4.7.3. Japan Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.4.7.4. Japan Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.4.8. AUSTRALIA
7.4.8.1. Australia Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.4.8.2. Australia Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.4.8.3. Australia Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.4.8.4. Australia Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.5. MIDDLE EAST AND AFRICA (MEA)
7.5.1. Mea Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.5.2. Mea Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.5.3. Mea Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.5.4. Mea Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
7.6. LATIN AMERICA
7.6.1. Latin America Cloud Gaming Market Estimates And Forecast, 2016 – 2027, (USD Million)
7.6.2. Latin America Cloud Gaming Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)
7.6.3. Latin America Cloud Gaming Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)
7.6.4. Latin America Cloud Gaming Market Estimates And Forecast By Production Process, 2016 –2027, (USD Million)
7.6.5. Latin America Cloud Gaming Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)
Chapter 8. COMPETITIVE LANDSCAPE
8.1. Market Share By Manufacturers
8.2. Strategic Benchmarking
8.2.1. New Product Launches
8.2.2. Investment & Expansion
8.2.3. Acquisitions
8.2.4. Partnerships, Agreement, Mergers, Joint-Ventures
8.3. Vendor Landscape
8.3.1. North American Suppliers
8.3.2. European Suppliers
8.3.3. Asia-Pacific Suppliers
8.3.4. Rest Of The World Suppliers
Chapter 9. COMPANY PROFILES
9.1 NVIDIA (US)
9.1.1. Company Overview
9.1.2. Financial Performance
9.1.3. Product Insights
9.1.4. Strategic Initiatives
9.2 Intel (US)
9.2.1. Company Overview
9.2.2. Financial Performance
9.2.3. Product Insights
9.2.4. Strategic Initiatives
9.3 Google (US)
9.3.1. Company Overview
9.3.2. Financial Performance
9.3.3. Product Insights
9.3.4. Strategic Initiatives
9.4 Microsoft (US)
9.4.1. Company Overview
9.4.2. Financial Performance
9.4.3. Product Insights
9.4.4. Strategic Initiatives
9.5 Amazon (US)
9.5.1. Company Overview
9.5.2. Financial Performance
9.5.3. Product Insights
9.5.4. Strategic Initiatives
9.6 Advanced Micro Devices (US)
9.6.1. Company Overview
9.6.2. Financial Performance
9.6.3. Product Insights
9.6.4. Strategic Initiatives
9.7 Sony (Japan)
9.7.1. Company Overview
9.7.2. Financial Performance
9.7.3. Product Insights
9.7.4. Strategic Initiatives
9.8 IBM (US)
9.8.1. Company Overview
9.8.2. Financial Performance
9.8.3. Product Insights
9.8.4. Strategic Initiatives
9.9 Tencent (China)
9.9.1. Company Overview
9.9.2. Financial Performance
9.9.3. Product Insights
9.9.4. Strategic Initiatives
9.10 Alibaba (China)
9.10.1. Company Overview
9.10.2. Financial Performance
9.10.3. Product Insights
9.10.4. Strategic Initiatives
A research methodology is a systematic approach for assessing or conducting a market study. Researchers tend to draw on a variety of both qualitative and quantitative study methods, inclusive of investigations, survey, secondary data and market observation.
Such plans can focus on classifying the products offered by leading market players or simply use statistical models to interpret observations or test hypotheses. While some methods aim for a detailed description of the factors behind an observation, others present the context of the current market scenario.
Now let’s take a closer look at the research methods here.
Extensive data is obtained and cumulated on a substantial basis during the inception phase of the research process. The data accumulated is consistently filtered through validation from the in-house database, paid sources as well reputable industry magazines. A robust research study requires an understanding of the overall value chain. Annual reports and financials of industry players are studied thoroughly to have a comprehensive idea of the market taxonomy.
Post conglomeration of the data obtained through secondary research; a validation process is initiated to verify the numbers or figures. This process is usually performed by having a detailed discussion with the industry experts.
However, we do not restrict our primary interviews only to the industry leaders. Our team covers the entire value chain while verifying the data. A significant number of raw material suppliers, local manufacturers, distributors, and stakeholders are interviewed to make our findings authentic. The current trends which include the drivers, restraints, and opportunities are also derived through the primary research process.
The market estimation is conducted by analyzing the data collected through both secondary and primary research. This process involves market breakdown, bottom-up and top- down approach.
Moreover, while forecasting the market a comprehensive statistical time series model is designed for each market. Macroeconomic indicators are considered to understand the current trends of the market. Each data point is verified by the process of data triangulation method to arrive at the final market estimates.
The penultimate process results in a holistic research report. The study equips key industry players to undertake significant strategic decisions through the findings. The report encompasses detailed market information. Graphical representations of the current market trends are also made available in order to make the study highly comprehensible for the reader.
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