Electronic Gaming Machine Market Size, Type Analysis, Application Analysis, End-Use, Industry Analysis, Regional Outlook, Competitive Strategies And Forecasts, 2023-2032

  • Report ID: ME_0087301
  • Format: Electronic (PDF)
  • Publish Type: Publish
  • Number of Pages: 250
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Market Snapshot

CAGR:9.29
2023
2032

Source: Market Expertz

RND-Favicon
Study Period 2019-2032
Base Year 2023
Forcast Year 2023-2032
CAGR 9.29
Semiconductors & Electronics-companies
Semiconductors & Electronics-Snapshot

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Report Overview

The Electronic Gaming Machine Market size is estimated to grow at a CAGR of 8.45% between 2022 and 2032. The market size is forecast to increase by USD 4,567.23 million. The growth of the market depends on several factors, including the increasing popularity of online gaming, technological advancements in gaming machines, and the growing demand for immersive gaming experiences. Electronic gaming machines refer to devices used for playing electronic games, including video slots, arcade games, and casino games. These machines are widely used in casinos, gaming arcades, and entertainment venues.

Electronic Gaming Machine Market Overview:

Drivers:

One of the key factors driving the electronic gaming machine market growth is the increasing popularity of online gaming. With the widespread availability of high-speed internet and the proliferation of smartphones and tablets, online gaming has gained significant traction in recent years. Electronic gaming machines, particularly those with online connectivity, offer a convenient and immersive gaming experience to users. The ability to play games anytime, anywhere, and the availability of a wide range of game options contribute to the growing demand for electronic gaming machines.

Moreover, technological advancements in gaming machines are also driving the market growth. Manufacturers are incorporating advanced features such as high-definition displays, touchscreens, motion sensors, and virtual reality (VR) capabilities into electronic gaming machines. These technological enhancements enhance the gaming experience, attract more players, and drive the demand for upgraded gaming machines.

Trends:

A key trend shaping the electronic gaming machine market is the integration of multiplayer and social gaming features. Manufacturers are incorporating multiplayer functionality into gaming machines, allowing players to compete or collaborate with each other in real-time. Additionally, social gaming features such as leaderboards, achievements, and social media integration are being integrated into electronic gaming machines to enhance player engagement and create a sense of community among players. These features not only enhance the gaming experience but also encourage players to spend more time and money on gaming machines.

Furthermore, there is a growing demand for immersive gaming experiences, which is driving the development of advanced gaming machines. Manufacturers are focusing on creating gaming machines that provide realistic graphics, surround sound, haptic feedback, and VR capabilities. These immersive gaming experiences offer a heightened sense of realism and engagement, attracting more players and driving the market growth.

Restraints:

One of the key challenges hindering the electronic gaming machine market growth is the increasing regulations and restrictions on gambling activities in certain regions. Governments and regulatory bodies are imposing stricter regulations on the operation and accessibility of gaming machines, particularly in the casino and gambling sectors. These regulations aim to address concerns related to problem gambling, underage gambling, and money laundering. The implementation of stringent regulations may limit the growth opportunities for electronic gaming machine manufacturers, especially in regions with strict gambling laws.

Electronic Gaming Machine Market Segmentation By Type:

The video slots segment is estimated to witness significant growth during the forecast period. Video slots are electronic gaming machines that simulate the experience of playing traditional slot machines. These machines feature digital displays, multiple paylines, bonus rounds, and interactive gameplay elements. The popularity of video slots is driven by their engaging gameplay, attractive graphics, and the potential for large payouts. Manufacturers are continuously innovating in this segment by introducing new game themes, progressive jackpots, and interactive bonus features to attract players.

The arcade games segment is also expected to contribute to the market growth. Arcade games are electronic gaming machines that offer a variety of game genres, including racing games, shooting games, sports games, and puzzle games. These machines are popular in gaming arcades, amusement parks, and entertainment venues. The nostalgic appeal, competitive gameplay, and social aspect of arcade games drive their demand among players of all ages.

Electronic Gaming Machine Market Segmentation By Application:

The casino segment is expected to dominate the market during the forecast period. Electronic gaming machines are widely used in casinos, offering a wide range of game options such as video slots, poker machines, and electronic table games. The casino segment benefits from the growing popularity of gambling and the increasing number of casinos worldwide. The availability of electronic gaming machines with advanced features and attractive game themes contributes to the growth of this segment.

The gaming arcade segment is also expected to contribute to the market growth. Gaming arcades are dedicated venues that offer a variety of electronic gaming machines for entertainment purposes. These venues attract players of all ages, offering a diverse range of arcade games, video slots, and redemption games. The social aspect, competitive gameplay, and immersive experiences provided by gaming arcades drive the demand for electronic gaming machines in this segment.

Regional Overview:


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North America is estimated to contribute significantly to the growth of the global electronic gaming machine market during the forecast period. The region has a well-established casino industry, a large base of online gamers, and a high disposable income, driving the demand for electronic gaming machines. The presence of key market players, technological advancements, and favorable regulations supporting the gaming industry further support market growth in North America.

Europe is also expected to witness substantial growth in the electronic gaming machine market. The region has a strong gaming culture, a large number of gaming arcades, and a growing online gaming market. The increasing demand for immersive gaming experiences and the availability of advanced gaming machines drive the market in Europe.

Electronic Gaming Machine Market Customer Landscape:

The electronic gaming machine market industry report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Who are the Major Electronic Gaming Machine Market Companies?

Companies are implementing various strategies, such as product launches, partnerships, mergers and acquisitions, and geographical expansion, to enhance their presence in the market.

Some of the major companies operating in the electronic gaming machine market include:

  • International Game Technology PLC
  • Aristocrat Leisure Limited
  • Scientific Games Corporation
  • Konami Holdings Corporation
  • Novomatic AG
  • Bally Technologies, Inc.
  • SEGAEurope Ltd.
  • Amatic Industries GmbH
  • Playtech plc
  • WMS Industries Inc.

The research report also includes detailed analyses of the competitive landscape of the market and information about key market players. Data is qualitatively analyzed to categorize companies based on their market presence and strength.

Segment Overview:

The electronic gaming machine market report forecasts market growth by revenue at global, regional, and country levels and provides an analysis of the latest trends and growth opportunities from 2019 to 2032.

  • Type Outlook (USD Million, 2019 - 2032)

o             Video Slots

o             Arcade Games

o             Casino Games

o             Others

  • Application Outlook (USD Million, 2019 - 2032)

o             Casino

o             Gaming Arcade

o             Others

  • Geography Outlook (USD Million, 2019 - 2032)

o             North America

  • The U.S.
  • Canada

o             Europe

  • K.
  • Germany
  • France
  • Rest of Europe

o             Asia Pacific

  • China
  • India

o             South America

  • Brazil
  • Argentina
  • Rest of South America

o             Middle East & Africa

  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

1 Study Coverage
1.1 Electronic Gaming Machine Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Electronic Gaming Machine Market Size Growth Rate by Type
1.4.2 Poker EGMs
1.4.3 TV EGMs
1.4.4 Large-scale EGMs
1.5 Market by Application
1.5.1 Global Electronic Gaming Machine Market Size Growth Rate by Application
1.5.2 TV Games
1.5.3 ARC Games
1.5.4 Poket Games
1.5.5 PC Games
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Electronic Gaming Machine Market Size
2.1.1 Global Electronic Gaming Machine Revenue 2014-2025
2.1.2 Global Electronic Gaming Machine Production 2014-2025
2.2 Electronic Gaming Machine Growth Rate (CAGR) 2019-2025
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key Electronic Gaming Machine Manufacturers
2.3.2.1 Electronic Gaming Machine Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers Electronic Gaming Machine Product Offered
2.3.2.3 Date of Manufacturers Enter into Electronic Gaming Machine Market
2.4 Key Trends for Electronic Gaming Machine Markets & Products

3 Market Size by Manufacturers
3.1 Electronic Gaming Machine Production by Manufacturers
3.1.1 Electronic Gaming Machine Production by Manufacturers
3.1.2 Electronic Gaming Machine Production Market Share by Manufacturers
3.2 Electronic Gaming Machine Revenue by Manufacturers
3.2.1 Electronic Gaming Machine Revenue by Manufacturers (2014-2019)
3.2.2 Electronic Gaming Machine Revenue Share by Manufacturers (2014-2019)
3.3 Electronic Gaming Machine Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans

4 Electronic Gaming Machine Production by Regions
4.1 Global Electronic Gaming Machine Production by Regions
4.1.1 Global Electronic Gaming Machine Production Market Share by Regions
4.1.2 Global Electronic Gaming Machine Revenue Market Share by Regions
4.2 United States
4.2.1 United States Electronic Gaming Machine Production
4.2.2 United States Electronic Gaming Machine Revenue
4.2.3 Key Players in United States
4.2.4 United States Electronic Gaming Machine Import & Export
4.3 Europe
4.3.1 Europe Electronic Gaming Machine Production
4.3.2 Europe Electronic Gaming Machine Revenue
4.3.3 Key Players in Europe
4.3.4 Europe Electronic Gaming Machine Import & Export
4.4 China
4.4.1 China Electronic Gaming Machine Production
4.4.2 China Electronic Gaming Machine Revenue
4.4.3 Key Players in China
4.4.4 China Electronic Gaming Machine Import & Export
4.5 Japan
4.5.1 Japan Electronic Gaming Machine Production
4.5.2 Japan Electronic Gaming Machine Revenue
4.5.3 Key Players in Japan
4.5.4 Japan Electronic Gaming Machine Import & Export
4.6 South Korea
4.6.1 South Korea Electronic Gaming Machine Production
4.6.2 South Korea Electronic Gaming Machine Revenue
4.6.3 Key Players in South Korea
4.6.4 South Korea Electronic Gaming Machine Import & Export
4.7 Other Regions
4.7.1 Taiwan
4.7.2 India
4.7.3 Southeast Asia

5 Electronic Gaming Machine Consumption by Regions
5.1 Global Electronic Gaming Machine Consumption by Regions
5.1.1 Global Electronic Gaming Machine Consumption by Regions
5.1.2 Global Electronic Gaming Machine Consumption Market Share by Regions
5.2 North America
5.2.1 North America Electronic Gaming Machine Consumption by Application
5.2.2 North America Electronic Gaming Machine Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe Electronic Gaming Machine Consumption by Application
5.3.2 Europe Electronic Gaming Machine Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific Electronic Gaming Machine Consumption by Application
5.4.2 Asia Pacific Electronic Gaming Machine Consumption by Countries
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central & South America
5.5.1 Central & South America Electronic Gaming Machine Consumption by Application
5.5.2 Central & South America Electronic Gaming Machine Consumption by Country
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa Electronic Gaming Machine Consumption by Application
5.6.2 Middle East and Africa Electronic Gaming Machine Consumption by Countries
5.6.3 GCC Countries
5.6.4 Egypt
5.6.5 South Africa

6 Market Size by Type
6.1 Global Electronic Gaming Machine Production by Type
6.2 Global Electronic Gaming Machine Revenue by Type
6.3 Electronic Gaming Machine Price by Type

7 Market Size by Application
7.1 Overview
7.2 Global Electronic Gaming Machine Breakdown Dada by Application
7.2.1 Global Electronic Gaming Machine Consumption by Application
7.2.2 Global Electronic Gaming Machine Consumption Market Share by Application (2014-2019)

8 Manufacturers Profiles
8.1 Sega
8.1.1 Sega Company Details
8.1.2 Company Overview
8.1.3 Sega Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.1.4 Sega Electronic Gaming Machine Product Description
8.1.5 Sega Recent Development
8.2 Tai rely
8.2.1 Tai rely Company Details
8.2.2 Company Overview
8.2.3 Tai rely Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.2.4 Tai rely Electronic Gaming Machine Product Description
8.2.5 Tai rely Recent Development
8.3 PlayStation
8.3.1 PlayStation Company Details
8.3.2 Company Overview
8.3.3 PlayStation Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.3.4 PlayStation Electronic Gaming Machine Product Description
8.3.5 PlayStation Recent Development
8.4 Sony
8.4.1 Sony Company Details
8.4.2 Company Overview
8.4.3 Sony Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.4.4 Sony Electronic Gaming Machine Product Description
8.4.5 Sony Recent Development
8.5 Microsoft
8.5.1 Microsoft Company Details
8.5.2 Company Overview
8.5.3 Microsoft Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.5.4 Microsoft Electronic Gaming Machine Product Description
8.5.5 Microsoft Recent Development
8.6 Xbox
8.6.1 Xbox Company Details
8.6.2 Company Overview
8.6.3 Xbox Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.6.4 Xbox Electronic Gaming Machine Product Description
8.6.5 Xbox Recent Development
8.7 Nintendo
8.7.1 Nintendo Company Details
8.7.2 Company Overview
8.7.3 Nintendo Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.7.4 Nintendo Electronic Gaming Machine Product Description
8.7.5 Nintendo Recent Development
8.8 I-dong
8.8.1 I-dong Company Details
8.8.2 Company Overview
8.8.3 I-dong Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.8.4 I-dong Electronic Gaming Machine Product Description
8.8.5 I-dong Recent Development
8.9 Timetop
8.9.1 Timetop Company Details
8.9.2 Company Overview
8.9.3 Timetop Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.9.4 Timetop Electronic Gaming Machine Product Description
8.9.5 Timetop Recent Development
8.10 Subor
8.10.1 Subor Company Details
8.10.2 Company Overview
8.10.3 Subor Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)
8.10.4 Subor Electronic Gaming Machine Product Description
8.10.5 Subor Recent Development
8.11 Alien technology
8.12 Uniscom
8.13 JXD
8.14 WINYSON
8.15 THRUSTMASTER
8.16 BLACK HORNS
8.17 BETOP

9 Production Forecasts
9.1 Electronic Gaming Machine Production and Revenue Forecast
9.1.1 Global Electronic Gaming Machine Production Forecast 2019-2025
9.1.2 Global Electronic Gaming Machine Revenue Forecast 2019-2025
9.2 Electronic Gaming Machine Production and Revenue Forecast by Regions
9.2.1 Global Electronic Gaming Machine Revenue Forecast by Regions
9.2.2 Global Electronic Gaming Machine Production Forecast by Regions
9.3 Electronic Gaming Machine Key Producers Forecast
9.3.1 United States
9.3.2 Europe
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.4 Forecast by Type
9.4.1 Global Electronic Gaming Machine Production Forecast by Type
9.4.2 Global Electronic Gaming Machine Revenue Forecast by Type

10 Consumption Forecast
10.1 Electronic Gaming Machine Consumption Forecast by Application
10.2 Electronic Gaming Machine Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe Electronic Gaming Machine Consumption Forecast by Regions 2019-2025
10.4.2 Germany
10.4.3 France
10.4.4 UK
10.4.5 Italy
10.4.6 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific Electronic Gaming Machine Consumption Forecast by Regions 2019-2025
10.5.2 China
10.5.3 Japan
10.5.4 South Korea
10.5.5 India
10.5.6 Australia
10.5.7 Indonesia
10.5.8 Thailand
10.5.9 Malaysia
10.5.10 Philippines
10.5.11 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025
10.6.2 Brazil
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa Electronic Gaming Machine Consumption Forecast by Regions 2019-2025
10.7.2 GCC Countries
10.7.3 Egypt
10.7.4 South Africa

11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Electronic Gaming Machine Sales Channels
11.2.2 Electronic Gaming Machine Distributors
11.3 Electronic Gaming Machine Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints

13 Key Findings in the Global Electronic Gaming Machine Study

14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer


List of Tables and Figures

Figure Electronic Gaming Machine Product Picture
Table Electronic Gaming Machine Key Market Segments in This Study
Table Key Manufacturers Electronic Gaming Machine Covered in This Study
Table Global Electronic Gaming Machine Market Size Growth Rate by Type 2019-2025 (K Units) & (Million US$)
Figure Global Electronic Gaming Machine Production Market Share 2014-2025
Figure Poker EGMs Product Picture
Table Major Manufacturers of Poker EGMs
Figure TV EGMs Product Picture
Table Major Manufacturers of TV EGMs
Figure Large-scale EGMs Product Picture
Table Major Manufacturers of Large-scale EGMs
Table Global Electronic Gaming Machine Market Size Growth Rate by Application 2019-2025 (K Units)
Figure TV Games
Figure ARC Games
Figure Poket Games
Figure PC Games
Figure Electronic Gaming Machine Report Years Considered
Figure Global Electronic Gaming Machine Revenue 2014-2025 (Million US$)
Figure Global Electronic Gaming Machine Production 2014-2025 (K Units)
Table Global Electronic Gaming Machine Market Size Growth Rate by Regions 2019-2025(K Units) & (Million US$)
Table Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Electronic Gaming Machine Manufacturing Base Distribution and Headquarters
Table Manufacturers Electronic Gaming Machine Product Offered
Table Date of Manufacturers Enter into Electronic Gaming Machine Market
Table Global Electronic Gaming Machine Production by Manufacturers (2014-2019) (K Units)
Table Global Electronic Gaming Machine Production Share by Manufacturers (2014-2019)
Figure Global Electronic Gaming Machine Production Share by Manufacturers in 2018
Table Electronic Gaming Machine Revenue by Manufacturers (2014-2019) (Million US$)
Table Electronic Gaming Machine Revenue Share by Manufacturers (2014-2019)
Table Electronic Gaming Machine Price by Manufacturers 2014-2019 (USD/Unit)
Table Mergers & Acquisitions, Expansion Plans
Table Global Electronic Gaming Machine Production by Regions 2014-2019 (K Units)
Table Global Electronic Gaming Machine Production Market Share by Regions 2014-2019
Figure Global Electronic Gaming Machine Production Market Share by Regions 2014-2019
Figure Global Electronic Gaming Machine Production Market Share by Regions in 2018
Table Global Electronic Gaming Machine Revenue by Regions 2014-2019 (Million US$)
Table Global Electronic Gaming Machine Revenue Market Share by Regions 2014-2019
Figure Global Electronic Gaming Machine Revenue Market Share by Regions 2014-2019
Figure Global Electronic Gaming Machine Revenue Market Share by Regions in 2018
Figure United States Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)
Figure United States Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)
Table United States Electronic Gaming Machine Import & Export
Figure Europe Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)
Figure Europe Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)
Table Europe Electronic Gaming Machine Import & Export
Figure China Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)
Figure China Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)
Table China Electronic Gaming Machine Import & Export
Figure Japan Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)
Figure Japan Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)
Table Japan Electronic Gaming Machine Import & Export
Figure South Korea Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)
Figure South Korea Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)
Table South Korea Electronic Gaming Machine Import & Export
Table Global Electronic Gaming Machine Consumption by Regions 2014-2019 (K Units)
Table Global Electronic Gaming Machine Consumption Market Share by Regions 2014-2019
Figure Global Electronic Gaming Machine Consumption Market Share by Regions 2014-2019
Figure Global Electronic Gaming Machine Consumption Market Share by Regions in 2018
Figure North America Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Table North America Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Figure 2018 North America Electronic Gaming Machine Consumption Market Share by Application
Table North America Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)
Figure 2018 North America Electronic Gaming Machine Consumption Market Share by Countries
Figure United States Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Canada Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Mexico Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Europe Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Table Europe Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Figure 2018 Europe Electronic Gaming Machine Consumption Market Share by Application
Table Europe Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)
Figure 2018 Europe Electronic Gaming Machine Consumption Market Share by Countries
Figure Germany Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure France Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure UK Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Italy Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Russia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Asia Pacific Electronic Gaming Machine Consumption and Growth Rate (K Units)
Table Asia Pacific Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Table Asia Pacific Electronic Gaming Machine Consumption Market Share by Application (2014-2019) (K Units)
Table Asia Pacific Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)
Table Asia Pacific Electronic Gaming Machine Consumption Market Share by Countries (2014-2019) (K Units)
Figure China Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Japan Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Korea Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure India Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Australia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Indonesia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Thailand Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Malaysia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Philippines Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Vietnam Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Central & South America Electronic Gaming Machine Consumption and Growth Rate (K Units)
Table Central & South America Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Figure 2018 Central & South America Electronic Gaming Machine Consumption Market Share by Application
Table Central & South America Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)
Figure Central & South America Electronic Gaming Machine Consumption Market Share by Countries
Figure Brazil Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Middle East and Africa Electronic Gaming Machine Consumption and Growth Rate (K Units)
Table Middle East and Africa Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Figure 2018 Middle East and Africa Electronic Gaming Machine Consumption Market Share by Application
Table Middle East and Africa Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)
Figure Middle East and Africa Electronic Gaming Machine Consumption Market Share by Countries
Figure GCC Countries Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure Egypt Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Figure South Africa Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)
Table Global Electronic Gaming Machine Production by Type (2014-2019) (K Units)
Table Global Electronic Gaming Machine Production Share by Type (2014-2019)
Figure Global Electronic Gaming Machine Production Market Share by Type (2014-2019)
Figure Global Electronic Gaming Machine Production Market Share by Type in 2018
Table Global Electronic Gaming Machine Revenue by Type (2014-2019) (Million US$)
Table Global Electronic Gaming Machine Revenue Share by Type (2014-2019)
Figure Global Electronic Gaming Machine Revenue Market Share by Type (2014-2019)
Figure Global Electronic Gaming Machine Revenue Market Share by Type in 2018
Table Electronic Gaming Machine Price by Type 2014-2019 (USD/Unit)
Table Global Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Table Global Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)
Table Global Electronic Gaming Machine Consumption Share by Application (2014-2019)
Figure Global Electronic Gaming Machine Consumption Market Share by Application (2014-2019)
Figure Global Electronic Gaming Machine Value (Consumption) Market Share by Application (2014-2019)
Table Sega Company Details
Table Sega Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Sega Electronic Gaming Machine Recent Development
Table Tai rely Company Details
Table Tai rely Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Tai rely Electronic Gaming Machine Recent Development
Table PlayStation Company Details
Table PlayStation Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table PlayStation Electronic Gaming Machine Recent Development
Table Sony Company Details
Table Sony Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Sony Electronic Gaming Machine Recent Development
Table Microsoft Company Details
Table Microsoft Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Microsoft Electronic Gaming Machine Recent Development
Table Xbox Company Details
Table Xbox Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Xbox Electronic Gaming Machine Recent Development
Table Nintendo Company Details
Table Nintendo Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Nintendo Electronic Gaming Machine Recent Development
Table I-dong Company Details
Table I-dong Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table I-dong Electronic Gaming Machine Recent Development
Table Timetop Company Details
Table Timetop Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Timetop Electronic Gaming Machine Recent Development
Table Subor Company Details
Table Subor Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)
Table Subor Electronic Gaming Machine Recent Development
Table Alien technology Company Details
Table Uniscom Company Details
Table JXD Company Details
Table WINYSON Company Details
Table THRUSTMASTER Company Details
Table BLACK HORNS Company Details
Table BETOP Company Details
Figure Global Electronic Gaming Machine Production Forecast 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Table Global Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Table Global Electronic Gaming Machine Revenue Forecast by Regions 2019-2025 (Million US$)
Figure Global Electronic Gaming Machine Revenue Forecast by Regions 2019-2025 (Million US$)
Figure Global Electronic Gaming Machine Revenue Market Share Forecast by Regions 2019-2025
Table Global Electronic Gaming Machine Production Forecast by Regions 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Production Forecast by Regions 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Production Market Share Forecast by Regions 2019-2025
Figure United States Electronic Gaming Machine Production Forecast 2019-2025 (K Units)
Figure United States Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Figure Europe Electronic Gaming Machine Production Forecast 2019-2025 (K Units)
Figure Europe Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Figure China Electronic Gaming Machine Production Forecast 2019-2025 (K Units)
Figure China Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Figure Japan Electronic Gaming Machine Production Forecast 2019-2025 (K Units)
Figure Japan Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Figure South Korea Electronic Gaming Machine Production Forecast 2019-2025 (K Units)
Figure South Korea Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)
Table Global Electronic Gaming Machine Production Forecast by Type 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Production Forecast by Type 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Production Market Share Forecast by Type 2019-2025
Table Global Electronic Gaming Machine Revenue Forecast by Type 2019-2025 (Million US$)
Figure Global Electronic Gaming Machine Revenue Forecast by Type 2019-2025 (Million US$)
Figure Global Electronic Gaming Machine Revenue Market Share Forecast by Type 2019-2025
Table Global Electronic Gaming Machine Consumption Forecast by Application 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Consumption Forecast by Application 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Consumption Market Share Forecast by Application 2019-2025
Table Global Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure Global Electronic Gaming Machine Consumption Market Share Forecast by Regions 2019-2025
Table North America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure United States Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Canada Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure MexicoElectronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Table Europe Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure Germany Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure France Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure UK Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Italy Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Russia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Table Asia Pacific Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure China Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Japan Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Korea Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure India Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Australia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Indonesia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Thailand Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Malaysia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Philippines Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Vietnam Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Table Central & South America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure Brazil Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Table Middle East and Africa Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)
Figure Middle East and Africa Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure GCC Countries Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Egypt Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure South Africa Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)
Figure Electronic Gaming Machine Value Chain
Table Electronic Gaming Machine Distributors List
Table Electronic Gaming Machine Customers List
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

RESEARCH METHODOLOGY

A research methodology is a systematic approach for assessing or conducting a market study. Researchers tend to draw on a variety of both qualitative and quantitative study methods, inclusive of investigations, survey, secondary data and market observation.

Such plans can focus on classifying the products offered by leading market players or simply use statistical models to interpret observations or test hypotheses. While some methods aim for a detailed description of the factors behind an observation, others present the context of the current market scenario.

Now let’s take a closer look at the research methods here.

Secondary Research Model

Extensive data is obtained and cumulated on a substantial basis during the inception phase of the research process. The data accumulated is consistently filtered through validation from the in-house database, paid sources as well reputable industry magazines. A robust research study requires an understanding of the overall value chain. Annual reports and financials of industry players are studied thoroughly to have a comprehensive idea of the market taxonomy.

Primary Insights

Post conglomeration of the data obtained through secondary research; a validation process is initiated to verify the numbers or figures. This process is usually performed by having a detailed discussion with the industry experts.

However, we do not restrict our primary interviews only to the industry leaders. Our team covers the entire value chain while verifying the data. A significant number of raw material suppliers, local manufacturers, distributors, and stakeholders are interviewed to make our findings authentic. The current trends which include the drivers, restraints, and opportunities are also derived through the primary research process.

Market Estimation

The market estimation is conducted by analyzing the data collected through both secondary and primary research. This process involves market breakdown, bottom-up and top- down approach.

Moreover, while forecasting the market a comprehensive statistical time series model is designed for each market. Macroeconomic indicators are considered to understand the current trends of the market. Each data point is verified by the process of data triangulation method to arrive at the final market estimates.

Final Presentation

The penultimate process results in a holistic research report. The study equips key industry players to undertake significant strategic decisions through the findings. The report encompasses detailed market information. Graphical representations of the current market trends are also made available in order to make the study highly comprehensible for the reader.

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