Gaming Accessories Market Size, Type Analysis, Application Analysis, End-Use, Industry Analysis, Regional Outlook, Competitive Strategies And Forecasts, 2023-2032

  • Report ID: ME_00124988
  • Format: Electronic (PDF)
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  • Number of Pages: 250
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Market Snapshot

CAGR:6.93
2023
2032

Source: Market Expertz

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Study Period 2019-2032
Base Year 2023
Forcast Year 2023-2032
CAGR 6.93
Information & Technology-companies
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Report Overview


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Gaming Accessories Market Analysis Report 2023-2032

The Gaming Accessories Market is poised for significant growth, with an estimated Compound Annual Growth Rate (CAGR) of 7.83% from 2022 to 2032. This growth is projected to result in a market size expansion of USD 12,854.76 million. The Gaming Accessories industry is driven by several factors, including the rise of esports, the demand for immersive gaming experiences, and the innovation in gaming peripherals.

Gaming Accessories Market Overview

Drivers

The growth of the Gaming Accessories market is driven by the rise of esports. Esports has gained immense popularity, leading to a surge in demand for high-quality gaming peripherals, such as gaming mice, keyboards, and headsets, to enhance competitive gaming performance.

Furthermore, the demand for immersive gaming experiences contributes to the market growth. Gaming accessories, such as virtual reality (VR) headsets, force-feedback controllers, and high-fidelity audio devices, provide players with a more engaging and realistic gaming environment.

Trends

The integration of advanced technologies into gaming accessories is a key trend. Manufacturers are incorporating features such as haptic feedback, customizable RGB lighting, and motion sensors into gaming peripherals to offer users a personalized and enhanced gaming experience.

Moreover, the focus on ergonomic design and comfort is gaining momentum. Gaming accessory companies are designing products that prioritize user comfort during extended gaming sessions, leading to the development of ergonomic chairs, wrist rests, and posture-supporting accessories.

Restraints

Challenges related to pricing and market saturation can pose obstacles in the Gaming Accessories market. The gaming accessories market is competitive, with numerous players offering a wide range of products at different price points. Manufacturers must strike a balance between quality and affordability to remain competitive.

Additionally, compatibility issues with gaming platforms and devices can be a challenge. Ensuring seamless connectivity and compatibility across various gaming consoles, PCs, and mobile devices is crucial for a positive user experience.

Gaming Accessories Market Segmentation By Product Type

Within the Gaming Accessories product type segment, the Headsets segment is expected to play a significant role in market growth. Gaming headsets offer immersive audio experiences, enabling players to communicate with teammates and react to in-game sounds with precision.

Additionally, the Keyboards segment is gaining traction. Gaming keyboards come with mechanical switches, customizable key layouts, and RGB lighting, catering to the preferences of different gamers.

Gaming Accessories Market Segmentation By End-User

Among the end-user segments, the Casual Gamers segment is anticipated to witness substantial growth during the forecast period. Casual gamers are a significant portion of the gaming community, and they seek accessible and affordable gaming accessories to enhance their gameplay.

Moreover, the Professional Gamers segment is also on the rise. Professional gamers require high-performance gaming peripherals that offer precision, speed, and durability to excel in competitive gaming environments.

Regional Overview:

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North America is projected to be a major contributor to the global Gaming Accessories market growth, accounting for approximately 35% of the market share during the forecast period. The region's leadership is attributed to its thriving gaming industry, the presence of esports tournaments, and the high adoption of advanced gaming technologies.

Europe also holds a significant share in the Gaming Accessories market, driven by the popularity of gaming culture, the growth of gaming events, and the increasing demand for premium gaming peripherals.

The Asia-Pacific region is experiencing growth, fueled by the strong gaming community, the rise of mobile gaming, and the expansion of gaming accessory manufacturers in the region.

Gaming Accessories Market Customer Landscape

The Gaming Accessories market report encompasses an analysis of the customer lifecycle, from casual gamers to professional esports players. It delves into adoption rates across gaming genres and platforms, providing insights into customer preferences and gaming accessory trends.

Major Gaming Accessories Market Companies

Companies in the Gaming Accessories market are implementing various strategies to enhance their market presence, including partnerships with game developers, sponsorship of esports events, and innovation in gaming accessory design.

  • Logitech International: Logitech offers a wide range of gaming accessories, including gaming mice, keyboards, headsets, and controllers. Their products focus on precision, performance, and customization to cater to diverse gaming preferences.
  • Razer Inc.: Razer is known for its cutting-edge gaming peripherals, featuring advanced technologies such as optical switches, RGB lighting synchronization, and cloud-based configuration settings.
  • Corsair Gaming Inc.: Corsair offers gaming accessories that emphasize performance and aesthetics. Their products include high-quality mechanical keyboards, wireless gaming mice, and premium headsets.

The competitive landscape analysis in the report offers comprehensive insights into market players, assessing their strengths, weaknesses, and positioning. The qualitative and quantitative data aids in categorizing companies based on their focus and dominance in the market.

Segment Overview

The Gaming Accessories market report forecasts revenue growth at global, regional, and country levels and provides a comprehensive analysis of trends and growth opportunities from 2019 to 2032.

  • Product Type Outlook (USD Million, 2019 - 2032)
    • Headsets
    • Keyboards
    • Mice
    • Controllers
    • VR Accessories
    • Others
  • End-User Outlook (USD Million, 2019 - 2032)
    • Casual Gamers
    • Professional Gamers
  • Geography Outlook (USD Million, 2019 - 2032)
    • North America
      • United States
      • Canada
    • Europe
      • United Kingdom
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • Japan
      • India
      • Rest of APAC

TABLE OF CONTENTS: GLOBAL Gaming Accessories MARKET

Chapter 1. MARKET SYNOPSIS

1.1. Market Definition   

1.2. Research Scope & Premise

1.3. Methodology

1.4. Market Estimation Technique

Chapter 2. EXECUTIVE SUMMARY

2.1. Summary Snapshot, 2016 – 2027

Chapter 3. INDICATIVE METRICS

3.1. Macro Indicators

Chapter 4. Gaming Accessories MARKET SEGMENTATION & IMPACT ANALYSIS

4.1. Gaming Accessories Segmentation Analysis

4.2. Industrial Outlook

4.3. Price Trend Analysis

4.4. Regulatory Framework

4.5. Porter’s Five Forces Analysis

    4.5.1. Power Of Suppliers

    4.5.2. Power Of Buyers

    4.5.3. Threat Of Substitutes

    4.5.4. Threat Of New Entrants

    4.5.5. Competitive Rivalry

Chapter 5. Gaming Accessories MARKET BY Product type SIGHTS & TRENDS

5.1. Segment 1 Dynamics & Market Share, 2019 & 2027

5.2 Gamepads

    5.2.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    5.2.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

5.3 Gaming Keyboards

    5.3.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    5.3.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

5.4 Gaming Mice

    5.4.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    5.4.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

Chapter 6. Gaming Accessories MARKET BY Device type INSIGHTS & TRENDS

6.1. Segment 2 Dynamics & Market Share, 2019 & 2027

6.2 PC (Desktop And Laptop)

    6.2.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.2.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

6.3 Gaming Consoles

    6.3.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.3.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

6.4 Smartphones

    6.4.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.4.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

Chapter 7. Gaming Accessories MARKET REGIONAL OUTLOOK

7.1. Gaming Accessories Market Share By Region, 2019 & 2027

7.2. NORTH AMERICA

    7.2.1. North America Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.2.2. North America Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.2.3. North America Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.2.4. North America Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.2.5. U.S.

    7.2.5.1. U.S. Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.2.5.2. U.S. Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.2.5.3. U.S. Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.2.5.4. U.S. Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.2.6. CANADA

    7.2.6.1. Canada Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.2.6.2. Canada Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.2.6.3. Canada Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.2.6.4. Canada Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3. EUROPE

    7.3.1. Europe Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.2. Europe Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.3. Europe Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.4. Europe Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3.5. GERMANY

    7.3.5.1. Germany Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.5.2. Germany Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.5.3. Germany Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.5.4. Germany Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3.6. FRANCE

    7.3.6.1. France Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.6.2. France Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.6.3. France Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.6.4. France Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3.7. U.K.

    7.3.7.1. U.K. Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.7.2. U.K. Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.7.3. U.K. Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.7.4. U.K. Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4. ASIA-PACIFIC

    7.4.1. Asia Pacific Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.4.2. Asia Pacific Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.4.3. Asia Pacific Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.4.4. Asia Pacific Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

 7.4.5. CHINA

     7.4.5.1. China Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

     7.4.5.2. China Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

     7.4.5.3. China Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

     7.4.5.4. China Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4.6. INDIA

     7.4.6.1. India Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

     7.4.6.2. India Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

     7.4.6.3. India Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

     7.4.6.4. India Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4.7. JAPAN

     7.4.7.1. Japan Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

     7.4.7.2. Japan Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.4.7.3. Japan Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.4.7.4. Japan Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4.8. AUSTRALIA

    7.4.8.1. Australia Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.4.8.2. Australia Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

     7.4.8.3. Australia Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.4.8.4. Australia Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.5. MIDDLE EAST AND AFRICA (MEA)

    7.5.1. Mea Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.5.2. Mea Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.5.3. Mea Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.5.4. Mea Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.6. LATIN AMERICA

     7.6.1. Latin America Gaming Accessories Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.6.2. Latin America Gaming Accessories Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.6.3. Latin America Gaming Accessories Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.6.4. Latin America Gaming Accessories Market Estimates And Forecast By Production Process, 2016 –2027, (USD Million)

    7.6.5. Latin America Gaming Accessories Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

Chapter 8. COMPETITIVE LANDSCAPE

8.1. Market Share By Manufacturers

8.2. Strategic Benchmarking

    8.2.1. New Product Launches

    8.2.2. Investment & Expansion

    8.2.3. Acquisitions

    8.2.4. Partnerships, Agreement, Mergers, Joint-Ventures

8.3. Vendor Landscape

     8.3.1. North American Suppliers

     8.3.2. European Suppliers

     8.3.3. Asia-Pacific Suppliers

     8.3.4. Rest Of The World Suppliers

Chapter 9. COMPANY PROFILES

9.1 Logitech International SA

    9.1.1. Company Overview

    9.1.2. Financial Performance

    9.1.3. Product Insights

    9.1.4. Strategic Initiatives

9.2 Razer

    9.2.1. Company Overview

    9.2.2. Financial Performance

    9.2.3. Product Insights

    9.2.4. Strategic Initiatives

9.3 Nintendo Co., Ltd

    9.3.1. Company Overview

    9.3.2. Financial Performance

    9.3.3. Product Insights

    9.3.4. Strategic Initiatives

9.4 Sony Corporation

    9.4.1. Company Overview

    9.4.2. Financial Performance

    9.4.3. Product Insights

    9.4.4. Strategic Initiatives

9.5 Mad Catz Global Limited

    9.5.1. Company Overview

    9.5.2. Financial Performance

    9.5.3. Product Insights

    9.5.4. Strategic Initiatives

9.6 Company 6

    9.6.1. Company Overview

    9.6.2. Financial Performance

    9.6.3. Product Insights

    9.6.4. Strategic Initiatives

9.7 Company 7

   9.7.1. Company Overview

    9.7.2. Financial Performance

    9.7.3. Product Insights

    9.7.4. Strategic Initiatives

9.8 Company 8

    9.8.1. Company Overview

    9.8.2. Financial Performance

    9.8.3. Product Insights

    9.8.4. Strategic Initiatives

9.9 Company 9

    9.9.1. Company Overview

    9.9.2. Financial Performance

    9.9.3. Product Insights

    9.9.4. Strategic Initiatives

9.10 Company 10

    9.10.1. Company Overview

    9.10.2. Financial Performance

    9.10.3. Product Insights

    9.10.4. Strategic Initiatives

RESEARCH METHODOLOGY

A research methodology is a systematic approach for assessing or conducting a market study. Researchers tend to draw on a variety of both qualitative and quantitative study methods, inclusive of investigations, survey, secondary data and market observation.

Such plans can focus on classifying the products offered by leading market players or simply use statistical models to interpret observations or test hypotheses. While some methods aim for a detailed description of the factors behind an observation, others present the context of the current market scenario.

Now let’s take a closer look at the research methods here.

Secondary Research Model

Extensive data is obtained and cumulated on a substantial basis during the inception phase of the research process. The data accumulated is consistently filtered through validation from the in-house database, paid sources as well reputable industry magazines. A robust research study requires an understanding of the overall value chain. Annual reports and financials of industry players are studied thoroughly to have a comprehensive idea of the market taxonomy.

Primary Insights

Post conglomeration of the data obtained through secondary research; a validation process is initiated to verify the numbers or figures. This process is usually performed by having a detailed discussion with the industry experts.

However, we do not restrict our primary interviews only to the industry leaders. Our team covers the entire value chain while verifying the data. A significant number of raw material suppliers, local manufacturers, distributors, and stakeholders are interviewed to make our findings authentic. The current trends which include the drivers, restraints, and opportunities are also derived through the primary research process.

Market Estimation

The market estimation is conducted by analyzing the data collected through both secondary and primary research. This process involves market breakdown, bottom-up and top- down approach.

Moreover, while forecasting the market a comprehensive statistical time series model is designed for each market. Macroeconomic indicators are considered to understand the current trends of the market. Each data point is verified by the process of data triangulation method to arrive at the final market estimates.

Final Presentation

The penultimate process results in a holistic research report. The study equips key industry players to undertake significant strategic decisions through the findings. The report encompasses detailed market information. Graphical representations of the current market trends are also made available in order to make the study highly comprehensible for the reader.

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