Gaming Desktop Market Size, Type Analysis, Application Analysis, End-Use, Industry Analysis, Regional Outlook, Competitive Strategies And Forecasts, 2023-2032

  • Report ID: ME_00131789
  • Format: Electronic (PDF)
  • Publish Type: Publish
  • Number of Pages: 250
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Market Snapshot

CAGR:5.86
2023
2032

Source: Market Expertz

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Study Period 2019-2032
Base Year 2023
Forcast Year 2023-2032
CAGR 5.86
Information & Technology-companies
Information & Technology-Snapshot

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Report Overview

Gaming Desktop Market Analysis Report 2023-2032: The Gaming Desktop Market is poised to experience robust growth, with an estimated Compound Annual Growth Rate (CAGR) of 6.78% between 2022 and 2032. The market size is projected to witness an increase of USD 8,732.15 million. This growth trajectory is driven by several factors, including the rising demand for immersive gaming experiences, technological advancements in graphics processing units (GPUs) and processors, and the growing eSports ecosystem. Gaming desktops are high-performance computing systems designed to deliver superior gaming performance and graphics rendering capabilities. These systems are equipped with powerful GPUs, fast processors, ample RAM, and advanced cooling solutions to cater to the demands of modern gaming.

Gaming Desktop Market Overview:

Drivers:

A significant driver of the gaming desktop market is the increasing demand for immersive gaming experiences. As the gaming industry continues to evolve, gamers are seeking more realistic and immersive gameplay, driving the need for high-performance systems that can handle demanding graphics and processing requirements. This has led to a surge in demand for gaming desktops that offer superior graphics rendering, high frame rates, and seamless gameplay, propelling market growth.

Moreover, the technological advancements in GPUs and processors have a profound impact on the gaming desktop market. Graphics cards with ray tracing capabilities and powerful CPUs with multiple cores enhance the gaming experience by delivering stunning visuals and fast processing speeds. These advancements contribute to creating an ecosystem where gamers can explore graphically intensive games without compromising on performance, thus fostering market expansion.

Trends:

The integration of Virtual Reality (VR) and Augmented Reality (AR) technologies into gaming desktops is a key trend shaping the market growth. VR and AR technologies offer an unparalleled level of immersion, allowing players to interact with virtual environments or enhance real-world surroundings with digital elements. Gaming desktop manufacturers are incorporating the necessary hardware components and software support to enable seamless VR and AR experiences, catering to the growing interest in these technologies among gamers.

Additionally, the rise of cloud gaming services is influencing the gaming desktop market. Cloud gaming enables players to stream games directly to their systems, eliminating the need for high-end hardware specifications. This trend is driving gaming desktop manufacturers to focus on offering systems optimized for cloud gaming, presenting new opportunities for growth.

Restraints:

One of the challenges affecting the gaming desktop market is the high cost associated with premium gaming systems. High-performance GPUs, processors, and other specialized components can contribute to the overall cost of gaming desktops. This pricing barrier might deter budget-conscious gamers from investing in high-end systems, potentially limiting market expansion.

Furthermore, the rapid pace of technological advancements presents a challenge in terms of obsolescence. As hardware evolves quickly, gamers may hesitate to invest in a gaming desktop if they anticipate their system becoming outdated within a short span. This challenge can lead to longer replacement cycles and impact market growth.

Gaming Desktop Market Segmentation By Application: The segment focusing on Enthusiast Gamers is expected to exhibit significant growth during the forecast period. Enthusiast gamers are dedicated players who prioritize performance and quality. They seek gaming desktops with the highest specifications, including top-tier GPUs, overclockable processors, and advanced cooling solutions. Manufacturers catering to this segment with customizable and powerful gaming desktop offerings are likely to drive market growth.

The Professional Gaming segment is another significant application of gaming desktops. Professional gamers require systems that deliver consistent performance and low latency, crucial for competitive gaming. These gaming desktops often come equipped with features like high refresh rate displays, customizable RGB lighting, and optimized network connectivity to support online tournaments and eSports competitions.

Gaming Desktop Market Segmentation By Type: The High-End Gaming Desktops segment is projected to experience strong growth due to the demand for top-tier gaming experiences. These systems feature cutting-edge hardware, including flagship GPUs and processors, large RAM capacities, and advanced cooling solutions to handle the most demanding gaming scenarios. Gamers seeking uncompromised performance and graphics quality are driving the adoption of high-end gaming desktops.

Regional Overview:


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North America is anticipated to contribute significantly to the global gaming desktop market, accounting for 38% of the forecasted growth. The presence of major gaming hardware manufacturers, technological innovation hubs, and a robust gaming community in the region supports this growth trend. The United States, in particular, is a prominent market for gaming desktops, with gamers' strong purchasing power and enthusiasm for the latest gaming technologies driving market expansion.

During the COVID-19 pandemic in 2020, the gaming desktop market experienced a surge in demand as lockdowns and restrictions led to an increased focus on at-home entertainment. This trend, coupled with the rollout of vaccination efforts, is expected to sustain market growth as people continue to engage in gaming activities from the comfort of their homes.

Gaming Desktop Market Customer Landscape: The gaming desktop market report encompasses an assessment of the customer landscape, encompassing different stages of adoption, from early adopters to more cautious consumers. The report delves into purchase preferences and price sensitivity drivers to aid companies in refining their growth strategies based on consumer behavior.

Major Gaming Desktop Market Companies: Companies in the gaming desktop market are deploying diverse strategies such as strategic partnerships, mergers and acquisitions, product launches, geographical expansions, and more, to strengthen their market presence.

Some key players in the gaming desktop market include:

  • Alienware (Dell Technologies)
  • ASUS ROG (ASUSTeK Computer Inc.)
  • Acer Predator (Acer Inc.)
  • HP Omen (HP Inc.)
  • Lenovo Legion (Lenovo Group Limited)
  • CyberPowerPC
  • Origin PC
  • MSI Gaming (Micro-Star International Co., Ltd.)
  • Corsair
  • NZXT Corporation

The report further provides in-depth analyses of these companies' competitive landscapes, presenting information on 20 key market players.

Segment Overview:

The gaming desktop market report provides revenue forecasts at global, regional, and country levels, accompanied by analyses of the latest trends and growth opportunities from 2019 to 2032.

Application Outlook (USD Million, 2019 - 2032):

  • Enthusiast Gamers
  • Professional Gaming

Type Outlook (USD Million, 2019 - 2032):

  • High-End Gaming Desktops
  • Mid-Range Gaming Desktops

Geography Outlook (USD Million, 2019 - 2032):

  • North America
    • The United States
    • Canada
  • Europe
    • The United Kingdom
    • Germany
    • France
    • Rest of Europe
  • APAC
    • China
    • Japan
    • South Korea
    • Rest of APAC
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • United Arab Emirates
    • South Africa
    • Rest of Middle East & Africa

TABLE OF CONTENTS: GLOBAL Gaming Desktop MARKET

Chapter 1. MARKET SYNOPSIS

1.1. Market Definition

1.2. Research Scope & Premise

1.3. Methodology

1.4. Market Estimation Technique

Chapter 2. EXECUTIVE SUMMARY

2.1. Summary Snapshot, 2016 – 2027

Chapter 3. INDICATIVE METRICS

3.1. Macro Indicators

Chapter 4. Gaming Desktop MARKET SEGMENTATION & IMPACT ANALYSIS

4.1. Gaming Desktop Segmentation Analysis

4.2. Industrial Outlook

4.3. Price Trend Analysis

4.4. Regulatory Framework

4.5. Porter’s Five Forces Analysis

    4.5.1. Power Of Suppliers

    4.5.2. Power Of Buyers

    4.5.3. Threat Of Substitutes

    4.5.4. Threat Of New Entrants

    4.5.5. Competitive Rivalry

Chapter 5. Gaming Desktop MARKET BY Configuration INSIGHTS & TRENDS

5.1. Segment 1 Dynamics & Market Share, 2019 & 2027

5.2. Readymade

    5.2.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    5.2.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

5.3. Customizable

    5.3.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    5.3.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

Chapter 6. Gaming Desktop MARKET BY End use Verticals INSIGHTS & TRENDS

6.1. Segment 2 Dynamics & Market Share, 2019 & 2027

6.2. Professional Gamers

    6.2.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.2.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

6.3. Common Individuals

    6.3.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.3.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

6.4. Game Testers

    6.4.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.4.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

6.5. Game Troubleshooters

    6.5.1. Market Estimates And Forecast, 2016 – 2027 (USD Million)

    6.5.2. Market Estimates And Forecast, By Region, 2016 – 2027 (USD Million)

Chapter 7. Gaming Desktop MARKET REGIONAL OUTLOOK

7.1. Gaming Desktop Market Share By Region, 2019 & 2027

7.2. NORTH AMERICA

    7.2.1. North America Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.2.2. North America Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.2.3. North America Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.2.4. North America Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.2.5. U.S.

    7.2.5.1. U.S. Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.2.5.2. U.S. Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.2.5.3. U.S. Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.2.5.4. U.S. Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.2.6. CANADA

    7.2.6.1. Canada Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.2.6.2. Canada Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.2.6.3. Canada Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.2.6.4. Canada Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3. EUROPE

    7.3.1. Europe Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.2. Europe Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.3. Europe Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.4. Europe Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3.5. GERMANY

    7.3.5.1. Germany Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.5.2. Germany Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.5.3. Germany Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.5.4. Germany Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3.6. FRANCE

    7.3.6.1. France Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.6.2. France Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.6.3. France Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.6.4. France Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.3.7. U.K.

    7.3.7.1. U.K. Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.3.7.2. U.K. Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.3.7.3. U.K. Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.3.7.4. U.K. Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4. ASIA-PACIFIC

    7.4.1. Asia Pacific Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.4.2. Asia Pacific Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.4.3. Asia Pacific Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.4.4. Asia Pacific Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

 7.4.5. CHINA

     7.4.5.1. China Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

     7.4.5.2. China Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

     7.4.5.3. China Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

     7.4.5.4. China Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4.6. INDIA

     7.4.6.1. India Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

     7.4.6.2. India Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

     7.4.6.3. India Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

     7.4.6.4. India Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4.7. JAPAN

     7.4.7.1. Japan Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

     7.4.7.2. Japan Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.4.7.3. Japan Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.4.7.4. Japan Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.4.8. AUSTRALIA

    7.4.8.1. Australia Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.4.8.2. Australia Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

     7.4.8.3. Australia Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.4.8.4. Australia Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.5. MIDDLE EAST AND AFRICA (MEA)

    7.5.1. Mea Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.5.2. Mea Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.5.3. Mea Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.5.4. Mea Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

7.6. LATIN AMERICA

     7.6.1. Latin America Gaming Desktop Market Estimates And Forecast, 2016 – 2027, (USD Million)

    7.6.2. Latin America Gaming Desktop Market Estimates And Forecast By Segment 1, 2016 –2027, (USD Million)

    7.6.3. Latin America Gaming Desktop Market Estimates And Forecast By Segment 2, 2016 –2027, (USD Million)

    7.6.4. Latin America Gaming Desktop Market Estimates And Forecast By Production Process, 2016 –2027, (USD Million)

    7.6.5. Latin America Gaming Desktop Market Estimates And Forecast By Segment 3, 2016 –2027, (USD Million)

Chapter 8. COMPETITIVE LANDSCAPE

8.1. Market Share By Manufacturers

8.2. Strategic Benchmarking

    8.2.1. New Product Launches

    8.2.2. Investment & Expansion

    8.2.3. Acquisitions

    8.2.4. Partnerships, Agreement, Mergers, Joint-Ventures

8.3. Vendor Landscape

     8.3.1. North American Suppliers

     8.3.2. European Suppliers

     8.3.3. Asia-Pacific Suppliers

     8.3.4. Rest Of The World Suppliers

Chapter 9. COMPANY PROFILES

9.1. Dell Inc

    9.1.1. Company Overview

    9.1.2. Financial Performance

    9.1.3. Product Insights

    9.1.4. Strategic Initiatives

9.2. AsusTek Computer Inc

    9.2.1. Company Overview

    9.2.2. Financial Performance

    9.2.3. Product Insights

    9.2.4. Strategic Initiatives

9.3. Razer Inc

    9.3.1. Company Overview

    9.3.2. Financial Performance

    9.3.3. Product Insights

    9.3.4. Strategic Initiatives

9.4. Lenovo Group Limited

    9.4.1. Company Overview

    9.4.2. Financial Performance

    9.4.3. Product Insights

    9.4.4. Strategic Initiatives

9.5. The Hewlett-Packard Company

    9.5.1. Company Overview

    9.5.2. Financial Performance

    9.5.3. Product Insights

    9.5.4. Strategic Initiatives

9.6. Sony Corporation

    9.6.1. Company Overview

    9.6.2. Financial Performance

    9.6.3. Product Insights

    9.6.4. Strategic Initiatives

9.7. Acer Inc

    9.7.1. Company Overview

    9.7.2. Financial Performance

    9.7.3. Product Insights

    9.7.4. Strategic Initiatives

9.8. Nvidia Corporation

    9.8.1. Company Overview

    9.8.2. Financial Performance

    9.8.3. Product Insights

    9.8.4. Strategic Initiatives

9.9. Advanced Micro Devices, Inc

    9.9.1. Company Overview

    9.9.2. Financial Performance

    9.9.3. Product Insights

    9.9.4. Strategic Initiatives

9.10. Intel Corporation

    9.10.1. Company Overview

    9.10.2. Financial Performance

    9.10.3. Product Insights

    9.10.4. Strategic Initiatives

RESEARCH METHODOLOGY

A research methodology is a systematic approach for assessing or conducting a market study. Researchers tend to draw on a variety of both qualitative and quantitative study methods, inclusive of investigations, survey, secondary data and market observation.

Such plans can focus on classifying the products offered by leading market players or simply use statistical models to interpret observations or test hypotheses. While some methods aim for a detailed description of the factors behind an observation, others present the context of the current market scenario.

Now let’s take a closer look at the research methods here.

Secondary Research Model

Extensive data is obtained and cumulated on a substantial basis during the inception phase of the research process. The data accumulated is consistently filtered through validation from the in-house database, paid sources as well reputable industry magazines. A robust research study requires an understanding of the overall value chain. Annual reports and financials of industry players are studied thoroughly to have a comprehensive idea of the market taxonomy.

Primary Insights

Post conglomeration of the data obtained through secondary research; a validation process is initiated to verify the numbers or figures. This process is usually performed by having a detailed discussion with the industry experts.

However, we do not restrict our primary interviews only to the industry leaders. Our team covers the entire value chain while verifying the data. A significant number of raw material suppliers, local manufacturers, distributors, and stakeholders are interviewed to make our findings authentic. The current trends which include the drivers, restraints, and opportunities are also derived through the primary research process.

Market Estimation

The market estimation is conducted by analyzing the data collected through both secondary and primary research. This process involves market breakdown, bottom-up and top- down approach.

Moreover, while forecasting the market a comprehensive statistical time series model is designed for each market. Macroeconomic indicators are considered to understand the current trends of the market. Each data point is verified by the process of data triangulation method to arrive at the final market estimates.

Final Presentation

The penultimate process results in a holistic research report. The study equips key industry players to undertake significant strategic decisions through the findings. The report encompasses detailed market information. Graphical representations of the current market trends are also made available in order to make the study highly comprehensible for the reader.

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